Presented at GAconf 2018 on Monday 22 October 2018
A day of talks and networking exploring recent and future advancements in the field of game accessibility. Updates, case studies, and in-depth guides.
Covering a wide range of topics, such as designing for autism and cognitive accessibility, colourblindness techniques and pitfalls, how and why you should build an inclusive tech lab, retrospective of introducing accessibility at publisher level, and varying perspectives of gamers with motor disabilities.